Kinky Fight Club 2. update 0.3
Hey friends!
I hope you are having a wonderful day, and if you don't… well you do now!
The new update for Kinky Fight club 2 is here, and it is huge!
Let’s go over the new stuff!
Bondage!
I added a whole bondage system, even bigger than the one in Solas City Heroes. It includes all the restraints that we made, even the cyber restraints!
It also includes the option to enable or disable certain restraints based on gender, so you can have anal plugs for female characters, but not for male characters for example.
Together with bondage I added the option to use colored bondage, but now the colored bondage is tied to the character wearing the restraints, so each character can have their own restraints colors set up!
(you can check it out in the game, Maia’s bondage color is red, while Nat’s bondage color is blue!)
I also added new abilities to work with putting and removing restraints. Keep in mind in the future there will also be passives to add or remove restraints.
There is also a killswitch so you can completely disable bondage if you don’t like it.
Improved UI
The UI is now smoother, I did some small changes but the biggest one yet is that bars update smoothly, making everything look much better. I also slightly adjusted buttons to be more readable. Buffs that can stack now also display how many stacks they currently have.
Added a new character: Lucy
One of the returning characters from Kinky Fight Club 1, Lucy - now with a new nickname and playstyle - has joined the game!
Lucy comes with a powerful kit of bondage-related abilities, trying to dominate their opponents by putting many negative buffs and restraints on them until she breaks their will to fight her!
She also comes with the two new sex positions!
New sex positions!
Added two new original sex positions:
Kneeling oral 5 and Riding cowgirl!
Both of these sex positions include FF and MM variants!
Combat rebalance
I did a lot of small changes that impacted the overall gameplay of the game, and after a lot of testing I think the game is a lot better balanced now.
First I changed how the Focus and Pleasure interact, previously characters gained too much Focus when being dominated, now characters gain between 3 and 6 focus at the end of the turn based on domination, so the difference is way smaller (down from 3 to 12), but also now characters gain Focus based on how much Pleasure they take.
All in all, Focus generation is a bit slower, so some characters can’ just permanently spam stuff. I also adjusted the Focus cost of many abilities, buffed some, extended the cooldowns on most of them.
What I’m trying to make is that each ability used counts, and by them being cheaper but with longer cooldowns players are incentivized to use a variety of abilities instead of just spamming one.
All in all I'm trying to build some different playstyles for the players, both with passives (coming soon) and abilities, so players can either focus on one strategy or mix and match as they want.
Playstyles:
- Dominant - Usually with high strength, wants to dominate their opponents as much as possible to win.
- Defender - Usually with high dexterity and/or constitution, wants to keep the grapple in a mixed state, not dominated or dominating (to deal with submissives) and beat their opponents with their huge durability.
- Passionate - Usually with high Passion, wants to use their power to make opponents lustful to beat them and gain advantages due to them losing turns. Usually by combining committing and dominating.
- Submissive - Usually with high passion, wants their opponents to dominate them so they can use their submissive abilities (most with high Focus cost) to deal a lot of pleasure to them, in a race to who comes first.
- Tactical - Usually with high intelligence, wants to control the fight, putting and removing buffs to try to beat everyone. This is the most complex as it will have abilities that can do a lot of things but it won’t excel at anything in particular.
- Restrainer - Regardless of stats, their main goal is to put as many restraints on their opponents as possible, so they can beat them with the massive penalties the enemies get for being bound.
All in all, these are very different styles, and some will have advantages over others, for example Restrainers will need to spend a lot of energy and focus to put many restraints on their opponents (whose effects start low but accumulate), while passionate characters may be able to defeat them before they can get many restraints on due to their high Pleasure output. At the same time tactical characters may have an easier time against passionate characters due to their high defense against Lustful, but will have a hard time trying to dominate a dominant character.
So basically, you can make your own custom build and play style, and while some builds have advantages over others, it is not impossible to beat some matches, you will just need to adjust your tactics!
I also rebalanced the Escape action so it’s not so punishing that after escaping you are basically out of resources. It still takes two turns to escape, but it won’t cause you to end up resource-starved after doing so.
New abilities
I added seven new abilities!
Four of them are linked to bondage, as in either putting restraints or removing restraints. Then there is Submibify, a powerful negative buff to put on your opponents, Sensual maneuver - a counter type ability - and Control the pace, one of the defender abilities, which is more powerful if you are neither dominating or being dominated.
The struggle action now also has 15% chances to remove a restraint when used, and the preparation action now has 50% chances to remove a restraint when used.
I also added one standing action to remove a restraint on yourself, and a standing ability to put a restraint on your opponent.
Hotkeys system
I added a system that lets players play the game with the alphanumeric keys! (the number keys on the top of the keyboard)
You can press the number on the left of each action or ability to use it, or press 7 to close the menus. This allows the game to be completely playable one-handed…
Improved Facial expressions
I added a small subsystem that will allow faces to make variations. Previously faces would enter a specific expression under some circumstances, and then stuck there. Now I added that when the expression doesn’t need to change it will make some variations, and this is synchronized with moaning and grunting!
Improved keep going
I added bondage options to the keep going mode! You can now add restraints randomly on either the winner or the loser, remove restraints, or even add specific restraints on the loser (by slot)!
Cooldown icons are now hidden when entering Keep going mode.
Colored strap-ons
You can now choose the color of your Strap-ons!
Bugfix
Fixed a lot of issues, including hardcore mode not working in Arcade, reverse mode not working at all, a small fps drop in a particular angle, counter not requiring domination to be used, AI ignoring the rules for reversal, struggle action being op as heck, among many others.
And that’s all the stuff for this update fellas!
Check the changelog below for all the changes.
As always I wanna thank all of you who support the development of the game and make it possible for us to work in the game. Thank you!
Some of you may notice that this update includes a lot of player requested features, such as the hotkey system, or bondage in the keep going, or the numerous ability discussions that happened on discord, that is because I really love all the feedback we get and we are making this game for all of us!
Download links are on this post!
Have a great weekend friends!
And if you can, please help us get some exposure, changing projects makes it hard to get new patrons*, and visibility for nsfw content lately has been lower than usual, so any help is appreciated even if it is a retweet, a video or a forum post. Anything helps!
Changelog below!
Cheers!
*(I guess this is why some people just stay on the same project for 5+ years, lol)
Changelog 0.3
- Fixed an issue with Lustful triggering more than once
- Added a new -returning- character to the game: The bondage queen Lucy!
- Improved responsiveness of the tooltip system
- Added Bondage! This new feature allows the characters to put restraint on others
- Added a massive amount of customization to the Bondage system
- Increased Pleasure damage dealt based on domination
- Greatly reduced Focus gained based on domination
- Whenever you take Pleasure you gain that much focus (as a %)
- Struggle energy reduction reduced to 25 and focus reduction reduced to 10. Struggle now has a 15% chance to break restraints.
- Added bondage color selection to be per character. Each character can now have their own color selected for restraints they will wear.
- Added Colored strap-ons! You can now pick the color of the strap-on of your character!
- Added new entries to the codex for all the new content.
- Improved the UI to make the changes in the bars to be smooth (rather than instant)
- Added a new original foreplay position: Kneeling oral 5! It comes with FF and MM variants!
- Added a new original sex position: Riding cowgirl!
- Fixed an issue with the Hardcore toggle in Arcade not working correctly
- Stacking buffs now display a number with the number of stacks
- Added bondage features to Keep Going mode!
- Fixed an issue with missing strap-ons in some cases with settings to always show
- Fixed some grammatical errors on two codex entries
- Fixed an issue with the Analyze ability destroying the targets Dom defense forever
- Fixed an issue that caused players to be able to use Counter regardless of domination
- Improved the facial expression system. Now the faces will also animate while moaning and have more natural movements and transitions even while in the same action/stage
- Fixed an issue with a transition between Missionary Piledriver stances causing it to desync
- Fixed an issue with how the AI used the Reversal action
- Fixed an issue that caused Snatch to only steal the Sex starter buff
- Fixed an issue with the Suppress ability only hitting one cooldown
- Fixed an issue with the Submissive approach ability not working
- Snatch focus cost reduced to 20
- Suppress cooldown increase effect increased to 5.
- Subjugate now scales with both Dom power and Buff power, focus cost reduced to 20 and cooldown increased to 3 turns
- Overpower focus cost reduced to 20 and cooldown increased to 2 turns.
- Grand slam focus cost reduced to 30 and cooldown increased to 3 turns
- Bullheaded focus cost reduced to 30
- Eagle sweep focus cost reduced to 20 and cooldown increased to 2 turns
- Tiger pounce focus cost reduced to 25
- Cheetah rush focus cost reduced to 15 and cooldown increased to 7 turns
- Panther strike focus cost reduced to 25
- Cat’s snatch focus cost reduced to 15
- Deep press energy reduction effect increased to 50%
- Lockdown escape progress stolen increased to 35
- Double edge base pleasure reduced by 15%, focus cost reduced to 22 and cooldown increased to 3 turns.
- Smash escape gauge reduction increased to 20 and focus cost increased to 12
- Tight squeeze cooldown increased to 7 turns.
- Terminate now scales better with domination (up to 30% maximum pleasure over the duration), energy cost reduced to 20 and focus cost increased to 40 and cooldown increased to 7 turns.
- Synchronize focus cost reduced to 15
- Open for pleasure focus generated increased to 60
- Provocate focus cost reduced to 25
- Sensual takeover focus cost reduced to 20
- Inflict lust focus cost reduced to 12 and cooldown increased to 3 turns. removed energy cost (it shouldn’t been there it was a bug)
- Submissive approach now greatly increases the effectiveness of your Commit action, but its focus cost has been increased to 40 and its cooldown to 5 turns.
- Increasing Might cooldown increased to 3 turns.
- Increasing Prowess cooldown increased to 3 turns.
- Increasing Temptation cooldown increased to 3 turns.
- Exploit weakness slightly reworked, now the bonus effect is double the normal, rather than triple, but it also affects Lustful chance and the scales better. Focus cost reduced to 20
- Mind trick focus cost reduced to 15 and cooldown increased to 2 turns.
- Purge focus cost reduced to 15
- Cleanse focus cost reduced to 15
- Snatch focus cost reduced to 15
- Advance focus cost reduced to 12
- Indomitable now breaks a restraint when used.
- Ninja escape now breaks a restraint when used.
- The preparation ability now has a 50% chance to break restraints.
- Added a new standing ability: Restrain!
- Added a new basic standing action: Remove restraint.
- Added a new ability Submibify!
- Added a new ability Restraining move!
- Added a new ability Rogue’s gamble!
- Added a new ability Devious trap!
- Added a new ability Break free!
- Added a new ability Sensual maneuver!
- Added a new ability Control the pace!
- Cooldown bars are now hidden after a match ends and before it starts
- Added hotkeys system! You can now use the keypad or numerical (top) keys to use the actions or abilities during your turn! (later on it will be customizable)
- Escape now consumes less energy and is less likely to waste excess energy. It still takes 2 turns to get 100 escape progress.
- Fixed an issue with the boxing helmet description and missing material
- Fixed an issue with the Inflict Lust ability, dealing 40% less pleasure than intended
- Updated the settings menu
- Fixed an issue with dicks not showing properly on setting 1
- Fixed an issue with reverse mode not working properly
Files
Get Kinky Fight Club 2
Kinky Fight Club 2
What if sex was a competitive sport? Join the club and find out!
Status | In development |
Author | Mr Zed (MrZgames) |
Genre | Role Playing |
Tags | 3D, Adult, Character Customization, Erotic, JRPG, Lewd, NSFW, sex, Turn-based |
Languages | English |
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