[Devlog] Progress, threesomes and learning.
Hey friends!
During the last month (and current) I have been working on adding all the passives and making sure they work. This is a devlog about passive abilities and upcoming content.
The passive skills, or passives, are the last part of customization to make the kit of a character complete. There are several types of passives: Some of them just give the character flat bonuses, like increasing Dom power, or taking less Pleasure. Other passives give permanent buffs when some condition is triggered, like gaining a permanent buff (until the end of the match) when Lustful triggers on you, or when you are dominating your opponent. There are also passives that modify the effects of some actions, or even modify how lustful works.
One of these passives, I really like for the combo potential. It modifies so your Lustful no longer causes the opponent to lose their turn, but instead get a debuff that increases all the Pleasure taken by 50% for 2 turns. An easy and powerful combo that can be done with this is using Double edge on the next turn for a massive hit!
Some other passives put restraints on opponents, or remove restraints from you, so you can deepen your style or have a passive to cover you against restraints and not use an ability for that.
All in all, combining 3 passives and 6 abilities plus the stat distribution, allows to create a lot of powerful and unique characters!
As a general rule I recommend players to build characters with at least one way to deal with restraints, lustfulness and being dominated.
Passive skills will be added to this month’s update. Some players have been helping me test passives so I can get all of them working for this month’s update (arriving on the 18th).
Next, after passives there are two big features that I need to add before I work on real-time mode:
Threesomes, as an ability.
Tag matches, as an arcade mode.
So far I haven’t had time to develop those features, but they will be coming soon, as well as a watch mode. I have decided to slow down the coding a bit so I don’t get burnt out again with it, and focus more on content, so rather than having two new sex positions per month, I will be adding three, maybe four (usually the fourth will be a threesome).
I also want to add the heavy bondage animations and furniture, but that is something that will also take some time. I want to make a punishment mode where characters get…”punished” after losing a game, similar to a “game over” screen in the old arcade games.
And that is mostly what I will be working on in the next months. However, I want to learn some stuff, for the last months I've been mostly working with what I already know, or just improvising and learning some small stuff. Once I can get the core stuff done I want to take some time to learn new stuff, and I found a good course to do, so I can become a better designer and a better programmer (since I seem to be out of luck finding good ones to work with). I’m very excited about this, since it’s been a while since I could take the time to actually do a course. (I will not stop working on kinky fight club 2 of course, but I will dedicate like ¼ of the time to the course)
That’s all the news I got, and a bit of what is going on around in my head.
Have a great day friends!
And I'll see you again on the 18th for this month’s update!
Get Kinky Fight Club 2
Kinky Fight Club 2
What if sex was a competitive sport? Join the club and find out!
Status | In development |
Author | Mr Zed (MrZgames) |
Genre | Role Playing |
Tags | 3D, Adult, Character Customization, Erotic, JRPG, Lewd, NSFW, sex, Turn-based |
Languages | English |
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