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Kinky Fight Club 0.5 Devlog: Crash,Crunch,Crap


Hello everyone.
This is going to be a long post. August is being a terrible month for the game. And i have a lot of work to do.
But here is what went bad, and why.
Game Crashes
I had various cool guys report that the game crashes (thanks for that!). Firstly i found it weird, it never crashed on my end, they told that it crashed on the main menu after seconds, and after a lot of testing that i usually do it never crashed, until it ocurred to me to just let the game running in the main menu and do something else. It took 11 minutes to crash the first time, since then i did a lot more of testing, and found out the average crash time for my pc was 7 min.  After various hypotesis and testing i concluded that the crash was because unity's package LightWeightRenderPipelines, always tried to draw something, and if there was no thing to draw it wil end up crashing. This kind of fixed, but only monetarily, as the "fix" bought a new problem: now the thing to draw where too simple and, well, to make it short, spiked the Gpu which caused, on newer computers the game to crash exponentially faster. Keep in mind that i work on a kind of old notebook, which has problems running grim dawn when there are many mobs around.

Frustration.

I spent a lot of time dealing with the LWRP bullshit, it provided more bugs and crap than good things. In fact, all the crashes and big errors were product of it. The 0.3 versions memory leak? check. the missing textures? check. the main menu crash? double check!
So why didnt i ditch it? it took me a lot of time to learn to use, not only use it, but rather use the lights, because with LWRP you cant have more than 4 lights, and it did some weird shit to the directional lights in general. It also made things look a lot better than what they used before, so i was scared that if i ditched it my game will look kinda ugly again. (because once you go pretty you dont wanna go ugly again).
So after contacting Unity they told me that the bug was fixed in the 2019.1 release, and that i should upgrade.
I tried to upgrade a few weeks before to the 2019.3 alpha, and everthing went to shit. my bad, it was an alpha build, but since i dont have good internet coverage i had to go to a cat cofee (that i frecuently go) and take the notebook to use their internet to download unity's latest update.

So i gave it a second shot, but this time i downloaded the lastest STABLE version. After reimporting some stuff, and cleaning up the code, everything seemed to work fine. UNTIL, the lights got fucked up. for some reason, the newer version of LWRP (new unity = new lwrp), didnt want to render more than one light at the same time. it made the characters look hideous, like really hideous. I could have made a horror game with that...

Once again i re-checked everything, everthing seemed fine, packages updated, everything up-to-date. So i wrote to Unity, once again. I have to say that im really pleased with the speed of their work , they answer me both times in less than a week. However, this time the answer was...completely unexpected. They told (well, not they, but one of their engineers), That they couldn't reproduce the bug 100% of the time, that it seemed to appear randomly, and as long as i dont save the project with the bug on i would be able to keep working on it until i get a definitive solution. So, quick math down here, in my pc i opened the game with the bug, 5 times, so its' 5 out of 5, lets just say, that im unlucky (because i am), and that on the 6th time it would have worked 100% fine and with raimbows and hapiness.
So, opening Unity takes my pc 4-5 minutes until its ready for me to do anything, so that means that on average it will take me 15-20 minutes for me ONLY to open Unity, so i can work on the game.  I have a daily job and i tend to work on the game at the night or early in the morning almost every day, lets say 5 times a week, so in other words, i will be throwing out a lot of hours just for the sake a random bug, not to count the fact that if i miss it and save the project with it, that work time would be lost, and well, potentially much more based on the last time i did a backup.

So i went out and ditched completely LWRP. fuckit. Now i have to really thanks one of my first patrons, and someone who has been of great help, with testing, feedback, and just talking, and its Nossi, some day we were talking about shaders, and he sent me the one im using now, which makes the game look nice again. im greatly thankful for that, and it makes me very happy to be able to keep learning stuff, from those who enjoy the game.
However, the nice stuff doesnt come alone, i have to re-do now A LOT of work, a lot of work that i already did before, and its driving me crazy. Because the new unity has some nice functions, but doesnt support some older ones that i was using. And besides that, for the next update i have planned to release the Shop, which was the biggest release -before- having to re-do everything else-. Now im just stuck. The only game version i have built that works and looks decent, has a bug that crashes. And in order to release the next version i still have to do a lot of work, which got me to the next point.

Crunch.

This is weird, but it was my girlfriend who had to tell me what i was doing. for three consecutives days i worked 9-10 hours in the game and didnt take any clients, i am a personal trainer who earns the money by taking people out to train and run. I havent done anything else other than try to fix the game in a whole week, and the last three days i didnt even went to work to try to fish some clients like i usually do during weekdays.
After all i read about how crunching is bad, and all sort of things and i ended up doing it to myself, but i didnt realized it until my gf told me that i was becoming obsessive. And that's fucked up.  I also started feeling a bit anxious, because if i slow down i wont be able to provide a decent playable game for the guys and girls who believe in me and support me, so that triggered me a bit more.
I guess ill just gonna have to take it a bit less serious, and try to do my best withouth crunching and going mad.

So, this isnt one happy post about stuff going good. Is it going good? now it kinda is. but i have a lot of work to do, and not fun work, but repetitive tedious shit that i have already done before. Whats the important stuff here? If some feature,package or plugin brings you something nice but also brings bugs, dont hesitate and ditch that shit, or you will end up losing hours and hours of works because of that.

So that was my last 10ish days. I really wanna thank those who support me on Patreon, or in Discord, just by reporting bugs, telling me what they like, what they dont, its very important for me.  
All in all, i expected to have a new release for the 20th, its not gonna happen. its probably going to be closer to end of month, but i will try my best to bring something good before end of month, so those who believed on me get something decent to play that doesnt fucking crash.
So, thats all.
Also im adding boob physics. thats also good.

See you no-sure-if-soon-or-not.

cheers!

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