Dungeon Coup Update 1.0.5 -Quickfix!
Dungeon Coup » Devlog
Hey friends, here is a quick fix because in the last update I screwed something up! Sorry about that, all the dicks, straps and futa dicks should be working properly now, so now you have the full customization of having futa/non futa in story and arcade at the same time!
Have a great weekend friends!
Cheers!
Changelog Dungeon Coup 1.0.5
- Fixed an issue with futas dick in story mode.
- Improved dick activation scripts.
Files
Dungeon Coup 1.0.5.rar 599 MB
Nov 04, 2021
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Dungeon Coup
Adult Dungeon Crawler
More posts
- Dungeon Coup Update 1.0.3Oct 03, 2021
- Quickfix cause I messed up!Sep 28, 2021
- Dungeon Coup: Release and first update!Sep 28, 2021
- Dungeon Coup update 0.9DSep 07, 2021
- Dungeon Coup Quickfix 0.9c!Aug 22, 2021
- Dungeon Coup Update 0.9BAug 17, 2021
- Dungeon Coup Free demo updated!Jul 15, 2021
- Dungeon Coup Update 0.9A!Jul 13, 2021
- Dungeon Coup update 0.9Jun 15, 2021
Comments
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Hey, I've come across a few issues:
1) Pursuers\ subs sometimes kind of float above ground at an angle.
2) In Story Mode, when you press 'Esc' during conversations, the game enters an endless loading loop (I've noticed this issue in Kinky Fight Club too).
3) Sometimes the character I'm talking to in Story Mode doesn't appear on-screen.
This one isn't an issue per say, but I was wondering: why do some of the subs look slightly uglier than in the older versions? In particular, the elves and police? It's still the same engine, so it's kinda strange.
Not sure if you're still working on this, but here's a couple of suggestions:
1) Make it so that once you beat Story Mode, you can actually select what activity you want to do on the 'free day', and not just start with the one you selected prior.
2) Add some kind of hardcore game mode where it's the player vs Pursuers in a hardcore-length dungeon. OR maybe the player vs some brand new opponent that's faster and tougher than regulars, maybe a fellow master?
3) I've noticed that during Story Mode conversations, characters tell the player that certain floors are harder and bigger than others, but when playing the floors, I didn't notice any difference. Maybe tweak it somehow so that the floors get progressively more difficulty? As in, first three floors are 'small', second three floors are 'medium' and last three are 'big', or something. Or increase the number of subs the further the player advances in Story Mode. Seriously, I pretty much breezed through the later floors on medium difficulty.
Also a question: does Crimson's fate remain the same regardless of whether or not the player becomes Grandmaster?