Dungeon Coup Update 0.5


Hello everyone!

I hope you are having a wonderful day!

Remember when I said I was hoping february was a calmer month? well, it isn't. Damn. 

But, we managed to improve the AI on Dungeon coup, and boy it took us a lot of work and test and re-test and time. But let's hope it is working now.

So what's new?

Floor 5: Added the fifth floor, whose theme is: Sexy police officers! This includes 8 new enemies each with their own sex moves.Get ready to be "investigated"...

New moves: Ten new moves were added to Dungeon Coup, for a total of 50+ moves in game, yay! (51 actually)

4th character slot: We always need more character slots, and in the next update there will be a total of 22 slots for custom characters.

New type of binding: wristbinder!

AI improvement: We are trying constantly to improve the AI, hopefully for this update we will get rid of the running-in-circles issue, and the AI will be dangerous! Together with this big change there will be possibly a change in the movement speed of enemies to account for difficulty.

Circle jerk: While you are being grabbed by one enemy, all other close enemies will start jerking off while watching you, i hope you are not shy...

Bugfixes: Fixed a bunch of reported things, everything should be working now.

And that's everything for this update!

the new AI system was a big headache to make it work, and i expect that some minor bugs or errors will pop here and there, but we will be fixing them as soon as possible. Also you may find that some parts of the dungeon have bad lighting, and im gonna be completely honest here: i have no clue why the lighting got screwed here, and i don't have the time to fix it right now. (this could take hours to weeks until i find the cause). Sorry for this, im still learning, and there isn't much documentation on lighting for Unity.

A big update will be coming to Dungeon Coup in march/april, but i need your opinion before, so check out the poll ill be making later today.

Regarding Project Nexus

Im a bit behind schedule, because i spent a lot more time working on the AI than expected, but there will be a tech demo later this month, it will include a few of the new upgrades to the core of Project Nexus, but still no sex content yet.

And that's all i got for today friends!

As always im happy to receive your ideas, feedback and suggestions!

Stay safe, have fun, and enjoy the games!

Cheers!

Changelog Dungeon Coup 0.5

  • Fixed an issue that caused the 6th skin color to feel darker than expected and not properly refract light.
  • Fixed a possible loading issue in floor 4
  • Fixed the wrong disclaimer image on load.
  • Added Floor 5!
  • Added 8 new opponents, all within  the police theme!
  • slighlty retouched jiggle physics for 20% more jiggle!
  • Fixed jiggle physics to work properly on all female enemies!
  • Added a new type of bindings: Wristbinder!
  • Added the fourth custom character!
  • Added 10 new Sex moves!
  • Optimized male enemies characters hierarchy.
  • Improved AI. The Ai is now smarter and more dangerous!
  • Escaping is now 10% easier.
  • Resisting is now 15% easier.
  • AI movement speed increased. Stronger enemies are now faster!
  • Added a new feature: Enemies jerk-off! While you are being grabbed by one enemy, all other close enemies will start jerking off while watching you!

Get Dungeon Coup

Buy Now$10.00 USD or more

Comments

Log in with itch.io to leave a comment.

(1 edit) (+1)

Hey, here are a few things I've come across in 0.5:

  1. In at least a couple of instances, the pursuers would glitch out: the one that grabbed me would either start playing different animations one after the other, or would clip through a wall and would hang in mid-air. This is especially an issue if you're grabbed in the door frame, and also very common on Floor 4.
  2. The pursuers start running away from me sometimes, and the only way to get them to chase me again, is to catch up to them and have them "see" me.
  3. For some reason, upon finishing Floor 1 and transitioning to Floor 2, the screen got stuck, telling me to press any key to start, but when I'd press a key, it'd just blink and show the same screen again. I had to force shutdown the game because I couldn't do anything. Didn't encounter this on any other replays though.
  4. On one occasion the pursuers couldn't grab me even though I didn't have the 'no-grabbing' bonus.
  5. Likewise, on one occasion the arrow showed me 'away' from the exit. I was near the exit area, but wasn't sure if it was it, so I activated the arrow and it showed me to go the other way.
  6. Sometimes pursuers clip through walls\ doors after "using" me and spawn somewhere else.

A few things I'd suggest adding some time in the future:

  1. A POV camera option.
  2. A map editor.
  3. An alternate game-mode where you have to catch (and "use") as many subs as possible. Maybe add a timer or something.
  4. Some visual clues around the maps, because the arrow still isn't entirely accurate, but having visual clues (like a green wall-mounted crystal instead of an orange one to show if you're going in the right direction) would be both useful and immersive.
  5. Make the maps a bit brighter because some of them (Floors 1 and 2) are very dark.
(+1)

Hey, thanks for this very detailed bug report, we will be working to fix these as soon as possible.
Regarding the maps: in the 0.7 update we will be using a whole new system (that we are currently developing) to make procedural dungeons, and there we will fix most of the issues with the dungeons, including the pathfinder, the lighting, etc.

Little spoiler but, there is a Feature planned for the launch of the game, a whole mode where the objetive is to pursue the subs and get back at them!

Thanks for your report and ideas, i love when people share such great posts as you!

Cool! Waiting for the next update. :)